GraphiCore

GraphiCore

September 20, 2024
CPOSIXGraphicsLow-Level Programming

GraphiCore

A graphics library I built from scratch in C, working directly with the Linux framebuffer through POSIX system calls. No standard library dependencies - just pure system programming.

What I Built

  • Direct framebuffer manipulation for screen control
  • Custom memory management and buffer handling
  • Non-blocking keyboard input using select()
  • Basic graphics primitives (pixels, rectangles, circles)
  • Text rendering with a custom bit-mapped font system

Technical Highlights

  • Memory-mapped I/O for efficient screen updates
  • Raw terminal mode control and state management
  • Optimized circle drawing using midpoint algorithm
  • Custom font rendering system
  • Precise timing control with nanosleep()

Sample Output

Sample GraphiCore Output Sample GraphiCore Output

Why It's Cool

This project was my deep dive into system programming. I learned how to:

  • Work directly with hardware through system calls
  • Manage memory at a low level
  • Handle terminal states and input
  • Implement efficient graphics algorithms

Future Ideas

  • Double buffering for smoother graphics
  • Support for different color depths
  • Anti-aliasing for shapes
  • Basic animation support